Studio Art 100: Game Design Winter 2010 Tu/Th 1pm-3.20pm, HIB 335 Robert Nideffer email: nideffer@uci.edu (email contact preferred) phone: (949) 824.4218 ================== Overview: Day 1 Class Focus and Objectives Recommended Hardware and Software - WoW (live account not req'd) - Mapviewer - Modelviewer - Image Editor - Photoshop (GIMP, etc.) - Animation Editor - Fireworks, Flash IDE - Sound Editor - Sound Forge *** Assignment #1 - Map 1st 5 Levels of WoW - Environment - Look and Feel - Topography - Flora and Fauna - Music and Sound - etc. - NPCs - Who - Where - Role (Questgivers? Enemies? Etc.) - etc. - Quests - Title - Type (meet, collect, kill, object, single/chain) - etc. - Player - Race, Class, Skills, Professions, Appearance - Controls - Abilities - Stats - etc. - Account Creation - email me: Realm/Server, Player Name, Login Name (for Blizzard unlock) ================== > The Tools: - WTF?! Bkgd - Concept - Capabilities - Editors => *** Assignment #2 - Map 1st 5 Levels of WTF?! (Discussing/Visualizing same elements as in 1st assignment) - Editing Suite - Making Flash based WoW styled side-scrolling action adventure games (Alt approaches, misuse, etc encouraged) - Bug/Feature forum (Googledoc) - Developer Forum (if needed for Alex Q&A) ================== Rest of Term Topics: - Project Planning - Type of Game - Concept - Style - Look and Feel - Goals and Objectives - Characters (Playable and NPC) - Objects - Key Events *** Assignment #3 - Map your own starting zone - File Management and Organization - Asset Generation (Mapviewer, Modelviewer, Camera, Drawing, etc.) - Zone Background/Terrain Creation (parallax scrolls) *** Assignment #4 - Create a parallax zone background and get it working in the editor - Object Creation - Player/Character Creation - Quest Creation - Item Creation and Balancing - Special Effects (particle system)