Game Studies

Studio Art 135
Winter 2009
Tu/Th 10:00am-12:20pm, HIB 335 (Bldg. #610)
Class Discussion Forum

Contact

Robert Nideffer
web: http://nideffer.net
email: nideffer@uci.edu (email contact preferred)
phone: (949) 824.4218

Course Overview

This course explores computer games and gaming from technological, artistic, and socio-cultural perspectives. It is divided into three main topics: 1) infrastructure - the development and evolution of hardware and software systems used as platforms for gaming; 2) intervention - the experimental cultural practices that take advantage of and/or interrogate those systems; 3) institutionalization - the organizational embrace of games and gaming by the broader culture.

In relation to these topical explorations we will discuss game mechanics and interaction paradigms, game development processes, historical approaches to the study of play and gaming, analytical methods for analysis and critique of games, games and art, "serious" games, the rise of computer game studies, and games and consumerism. Each week will involve intensive reading, discussion, and play.

Required Materials

All course materials are available online for reading/printing/playing (see weekly breakdown). You are expected to have copy of the week's reading assignment accessible during class for reference purposes.

Expectations

WEEK 1.5

Introduction Infrastructure: Cold-War Computing and the Birth of the Net

Screening: Assignment: Gaming Autobiography - Discuss your personal play history; what kinds of games you enjoyed growing up, what you play now, favorite games, etc.

WEEK 2

Infrastructure: New Interactional Paradigms

Screening: Playing: Reading/Surfing: Miscellany: Assignment: Tangled Webs - Discuss at least 3 interesting aspects about the relationship between the military, personal computing, and gaming.

WEEK 3

Infrastructure: Arcades and Consoles

Playing: Reading/Surfing: Intervention: Game Art

Screening: Assignment: Review 1 - Discuss at least 1 of the projects presented in the talk by Eddo Stern. Describe it, discuss what you think may have motivated the work, what the work addressed, and where you think the work succeeded and/or didn't.

WEEK 4

Intervention: Game Art

Screening: Reading/Surfing: Playing: Miscellany: Assignment: Review 2 - Discuss at least 1 of the projects presented by either Brody Condon, Anne-Marie Schleiner, or Jane McGonigal. Describe it, discuss what you think may have motivated the work, what the work addressed, and where you think the work succeeded and/or didn't.

WEEK 5

Intervention: Game Art

Screening: Play Session: Reading/Surfing: Miscellany: Assignment: Review 3 (x-tra credit) - Discuss at least 1 of the projects presented in the talk by either Mary Flanagan or Julian Bleeker. Describe it, discuss what you think may have motivated the work, what the work addressed, and where you think the work succeeded and/or didn't.

WEEK 6

Class Presentations - Project Proposals

WEEK 7

Case Study:" WoW

Screening: Reading/Surfing: Playing: Assignment: Basic Mechanics - Identify and discuss at least ten key game design mechanics that structure your play. For example, different quest types ("talk to," "collection," "kill," "delivery," "escort," "one-offs" and "complex chains"); how quests are structured (to introduce core mechanics and move you through zones, to create a sense of story, to introduce lore, to motivate continued play); "game balancing" (gearing up, itemization, progression, class mechanics, racials, attacks/spell casting, cooldowns, quest "flow"); "social networking" (chatting, grouping, buffing, fighting); "ginding" (repetition related to level/exp, reputation, profession, advancement); etc. etc.. Evaluate what you like/dislike about them as you list them.

WEEK 8

Reading/Surfing: Playing: Miscellany: Assignment: Ideological Frames - Describe in some detail at least three dominant narratives/ideas that the game is built around, and how those narratives/ideas are coded into the game.

WEEK 9

Institutionalization: Exhibitionism

Screening: Reading/Surfing: Institutionalization: Gaming the Academy

Screening: Reading/Surfing: Assignment: Institutional Play - Discuss what you think is the best pedagogical approach to game studies in the context of a research university (what types of courses, requirements, readings, overall goals, etc), and if that differs from how you think it should be approached in the context of the fine arts.

WEEK 10+

Class Presentations - Final Project Reports

12.11.09

Final Projects Due - Last day to submit project proposals either electronically or in my mailbox in the Studio Art Main Office.

Project Proposals