"The Unfathomable Island" |
ARTIST | Madelyn Mendoza |
YEAR | 2011 |
LINK | Download Game |
DESCRIPTION |
The Unfathomable Island is based on a novel I wrote when I was ten. The story begins after a horrible plane crash and a group of survivors found themselves stranded on an island. Not knowing how long it would take for rescue to come, they decided to search the island for anything they can use to survive. Mira, one of the survivors and the protagonist of the story, started noticing unusual in the island: They were not alone. As the story progress, the truth unfolds. Mira and her friends found themselves trapped in an island that turned out to be a bridge between worlds. Now they have to find which portal would lead them back toe Earth, but there is one complication, a mysterious old man seems to be opening portals, allowing terrifying creatures to enter the island. Villagers in the island and their head chief, the Overseer, claimed the old man was crazy and wants the island to disintegrate. Later, however, Mira finds out what was motivating the Old Man and suddenly the villagers did not seem trustworthy. An atmosphere of lies, deciet, vengeance and anger covered the island as Mira and her friends struggle for survival to find their way home. Can Mira and her friends make it back before the island falls apart? MORE... My game was structured to follow the narrative. The story served as the backbone of my game. In some instances I adjusted the story to complement what I am actually able to do with the WTF program, but I did my best to challenge myself and remain faithful to my novel. Furthermore, the game was designed with the player always in view. I was always mindful how a player would experience the game. I used different types of quests ("collect"," kill", "escort", and "go to") to introduce the basic mechanics of the game (pick up, attack, throw, heal, talk to, accept, decline, etc.), to move the player through different zones, and to move the narrative forward. I did my best to maintain a balance between those three components throughout the game. My original plan was to have six zones, but due to time constraints I had to skip a zone between The Shore and The Village, which would have been called the West Forest. Originally, I was planning to have Mira meet the Obsedians for the first time and be abducted by the villagers in the West Forest. This would have been before she stumbles into the Vile Land and before the Obsedians and the Vile creatures clash. However, I thought it would be interesting to end my project ("end" as in have something to turn in) in a climatic part of the story. My project ends with the Obsedians coming to rescue Mira, who was running for her life from the Vile Creatures. My project actually ends in the middle of a quest ("Run For Your Life!"), which would be completed after Mira meets The Overseer in The Village. What I still need to do is to improve my background music. The ones I have are not final, especially The Shore, where I am planning to just put in a sound effect of waves and seagulls. I also still need to add sound effects for actions like walk and attack. I plan to add a trailer in the beginning of the game to serve as a prologue. I plan to add another player, this time a male character, for male game-players. Lastly, I am planning to improve my MadArt logo in the log-in page. << BACK |