"Dungeonscape"

ARTISTCarina Lee
YEAR2011
LINKDownload Game

DESCRIPTION

My original idea for a game started off with a restaurant setting where the player has to fulfill certain duties in order to become the head chef. This idea was eventually combined with a story about returning peace to a planet; the player's duties at the restaurant would coincide with preventing the enemies from destroying humanity. However, I had some difficulties creating a solid game. From here, I decided to use the monsters I created for my original game to come up with a newer (and more manageable) game. MORE...

The monsters from my original game are based on the Latin names of the "Seven Deadly Sins:" acedia (sloth) luxuria (lust), gula (gluttony), avaritia (greed), invidia (envy), superbia (pride), and ira (wrath). The player is trapped in a dungeon and the objective is to defeat each sin in order to escape. When a sin is defeated, they drop an object that is needed in order to advance to the next room. All seven objects are required to escape the dungeon.


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