"WTF?! SDK" - Game Modding and Development Kit
'08-'11
Asset Browser
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- WoW inspired side-scrolling action RPG game modding and development environment
- Built in Flash using Adobe Air
- Opens to a base project canvas that manages multiple game editing windows
- Asset Browser previews all game assets and launches editors
Zone Editor
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- Photoshop style editing mode
- Import any number of layers to place objects
- Adjust scroll speed of layers independently for parallax scrolling
- Create custom weather conditions with a percent chance of occurring
- Click and drag to scroll zone and place objects, characters, spawn points, spawn conditions, etc
- Minimap supports placement and manipulation of objects as well
Color Picker
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- Assign each layer unique graphics and color tinting
- Assign key-framed time of day tinting changes based on a 24 hour clock that automatically interpolates color values
Quest Editor
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- Supports creation of multiple quest types - collect, kill, escort, object initiated, chained, etc
- Establish requirements for access, rewards, items needed for completion, and more
- Define relationships to other quests
- Create quest text for introduction, objectives, progress, completion
Item Editor
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- Create items associated with quests and random drops
- Set descriptive "flavor text"
- Assign quality, type, subtype, level requirements, cost, bonuses, ability cost/effects
Ability Setting
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- Set item abilities such as type, whether item effects stack, stack limits, duration
- Link associated graphics
- Create descriptive text summarizing abilities for player
Requirements Setting
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- Establish hierarchies of requirements that must be met prior to items and quests becoming available
Character Editor
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- Create custom characters
- Choose attributes and behaviors based on pre-defined templates or create your own
- Establish identity markers (faction, profession, race, class, and anything else you want)
- Attach pre-set animations or create your own
- Create character tinting effects based on state
- Determine default equipped gear
- Author chat dialogs
- Define complex sets of behaviors
- Set loot tables
- Decide if character is a quest giver, and which quests are available if so
- Preview the settings
Projectile Editor
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- Choose from a seed particle list to build more complex projectile effects
- Set properties for projectiles (name, duration, damage, trail effects, movement patterns, etc)
- Preview the settings
Particle Effects Editor
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- Choose from a seed particle list to build more complex particle effects
- Associate these effects to projectiles or other items and conditions
- Set properties for particles (whether static or dynamic, behavior, appearance, amount, duration, etc)
- Link custom made sounds to particle effects
- Preview the settings
Animation Editor
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- Browse and link a series of image frames to custom character animations
- Associate animations with behavior states (idle, jump, attack, stun, death, cast, etc)
- Define which frames get used
- Set bounding boxes to establish impact areas
- Preview the settings
Character Action Editor
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- Define specific actions to use to control custom NPC behaviors
- Tie actions to custom animations and specify primary and secondary use types
- Adjust interaction settings and effects
- Specify movement speed and angle, whether action is interruptible, sounds, and particle effects
- Set impact effects including damage multipliers, range, force, angle, and special effects
Character Behavior Editor - Flow View
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- Create complex NPC behaviors and scripted events
- View behaviors in "Flow" mode (diagram) or "Full" mode (code)
- Define custom states for NPCs to switch to based on action conditions
Character Behavior Editor - Full View
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- Set NPC faction based on specific states
- Set NPC auras (ground color upon selection) independant of faction
- Link a variety of predefined conditions to code blocks
- Easy enough for non-programmers to use
Character Dialog Editor
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- Define complex NPC and player dialog trees
- Trigger dialogs based on custom state lists
- Allows NPCs to "make" player character speak/respond
- Establish percent likelihood of dialog to occur
Character Quest Handling Editor
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- Determine which quests get handled by particular NPCs
- Define whether NPC gives and/or finishes a specific quest, and/or serves as a progress checker
- Create custom greetings for quest-handling NPCs
Character Equipment Editor
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- Link items to characters
- Create custom abilities for characters (similar to the WoW spellbook)
- View the combined stats of characters as equipped
Player Editor
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- Define characters to use as main player character (up to 4)
- Create custom identity markers that can be tag-referenced to display in quest text to create a personalized feel
- Define a special login animation for playable characters to display on startup
- Link unique background graphics and icons to playable character login screen
- Select unique starting area for each playable character
- Set custom player capabilities such as run, jump, and attack and dodge velocity/angle
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