Spew
'09-'11
Core (Day) - Petrol Data
- Comprised of three economic zones that comprise the "World System" - the Core, the Semi-Periphery, and the Periphery
- Utilizes a variety of static and realtime data streams to drive the simulation game environment
- Streams zone specific time of day, traffic, population, health, economic, ecological, news media, twitter feeds, and various other data
- Built in tutorial system
- Incorporates animated objects
- Navigate via Googlemap style click and drag, as well as by vehicle travel
Core (Day) - Banking Decision
- Player must make decisions in relation to data and events spawned in-game
- Decisions made in one zone have impact across all zones
Core (Day) - Breaking News
- In-game events requiring action spawn in relation to player decision making
- Game engine supports both in-game generated news and world news streamed in from external feeds
Core (Day) - Stock Market Data
- Clicking objects in zones accesses data linked to them
- Player (mis)manages capital over time in effort to balance civic, economic, and ecological health
Core (Night) - Stock Invaders: Stock Selection
- Zones have minigames that also impact capital management
- Stock Invaders is a Core Zone minigame
Core (Night) - Stock Invaders: Stock Summary
- Different stocks are chosen to represent the player and the invaders
- Game difficulty and object attributes scale in relation to real-time market data
Core (Night) - Stock Invaders: Gameplay
- Faithfully modeled after original Space Invaders videoarcade game
Semi-Periphery (Night) - Basic Health Data
- Feeds locationally/topically/linguistically specific data into zones
Semi-Periphery (Night) - Breaking News
- In-game events requiring action spawn in relation to player decision making
Semi-Periphery (Dawn) - Pipe Mania: Country Data
- Game difficulty and object attributes scale in relation to country population, migration, and sanitation data
Semi-Periphery (Dawn) - Pipe Mania: Gameplay
- Faithfully modeled after original Pipe Dream videoarcade game
Periphery (Night) - Breaking News
- In-game events requiring action spawn in relation to player decision making
Periphery (Night) - Petrol Data
- Encourages comparative data analysis as part of play
Periphery (Night) - Oil Kong: Country Data
- Game difficulty and object attributes scale in relation to country oil production and consumption data
Periphery (Night) - Oil Kong: Gameplay
- Faithfully modeled after original Donkey Kong videoarcade game
Data Extractor - Development Tool
- Tool to facilitate extracting data from web-pages for use in game
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