GAMES & EXHIBITS 

 
THE BUSH SOUL
by: REBECCA ALLEN

The Bush Soul explores the role of human presence in a world of artificial life. A person's "soul", represented as a sphere of energy, enters a virtual world that is alive and responsive. The world's inhabitants are brought to life through programs that define their behaviors and desires.



THE INTRUDER
by: NATALIE BOOKCHIN

The Intruder is an experimental adaptation of a short story by Jorge Luis Borges, and represents a new hybrid form of narrative that exists on the border of computer and video arcade games, cinema and literature.



LOL: THE DESKTOP THEATER ARCHIVES
by: ADRIENE JENIK & LISA BRENNEIS

Desktop Theater is a multi-year research project embracing weekly experiments, workshops and public presentations. The Archive contains multimedia documentation of an ephemeral pursuit: building a frontier settlement at the border between actor and spectator. 
A special live performance by Jenik and Brenneis, "A bag full of Cats: Desktop Theater interfaces with the parallel universe," took place at the Beall Center at 8 pm on Tuesday, Oct. 17, as part of the exhibition's  opening celebrations.



DEAD SOULS
by: JANINE CIRINCIONE & MICHAEL FERRARO

The story line of Dead Souls involves a con man who has been buying the genetic rights of individuals, gathering their dead souls. The player must navigate through a panoramic and beautiful landscape, putting together the clues that will save the player from the fate of the other dead souls.








BIO-TEK KITCHEN
by: LEON CMIELEWSKI & JOSEPHINE STARRS

Bio-Tek Kitchen is a Marathon Infinity game patch. In Bio-Tek, the player cleans up the kitchen laboratory of a home biotech enthusiast using weapons such as dish cloths and egg flippers.
  


JCJ JUNKMAN
by: KEN FEINGOLD

The large projected image of JCJ Junkman is that of a dilapidated ventriloquist puppet, a worn-out relic with a glazed eye and peeling skin. This head floats in a black void, surrounded by a whirling storm of ever-changing, appearing and disappearing "buttons" or "icons" - debris, more or less, scooped up off the Internet by robot software.



FARADAY'S GHOST
by: PERRY HOBERMAN

"Faraday's Ghost" is a digital analog of an earlier piece entitled "Faraday's Garden". In "Faraday's Garden", participants walked through a landscape of innumerable household and office appliances, triggering power tools, projectors, radios, phonographs, and various other personal comfort devices.



HONORIA IN CIBERSPAZIO
Honoria in Ciberspazio is a groundbreaking network collaboration, a cyberopera in the process of being composed by a worldwide group of net denizens that currently numbers over 60 contributors.



THE FREUD-LISSITZKY NAVIGATOR
by: NORMAN KLEIN & LEV MANOVICH

The Freud-Lissitzky Navigator takes the visitor on a journey through an architectural simulation of Freud's theories.


    
THE SIMS
by: MAXIS

The Sims, released in early 2000, is a game that lets players create an entire neighborhood of simulated people (the "Sims") and then control and guide their destinies from day to day.



BLACKLASH
by: MONGREL

BlackLash is the game the streets have been waiting for! Choose between four black stereotype fighting characters, then slay your way to freedom through swarms of insectoid cops and nazis.



SQUANT
by: NEGATIVLAND

Squant is a newly discovered 4th primary color, never seen in human history before.



SOD
by: DIRK PAESMANS & JOAN HEEMSKERK (Jodi)

#define ENDSTR1 "Heroes don't quit, but go ahead and press Y if you aren't one."



NOODLE
by: JOSH PORTWAY

The Noodle [I] program allows musicians to write interactive music as a set of "sound shapes" which the player can control. The sound shapes are programmed with a simple form of artificial intelligence that allows them to decide whether to play a fill when told to transition from one riff to another, for example.



TECHNOSPHERE
by: JANE PROPHET, GORDON SELLEY & MARK HURRY
TechnoSphere is a 3D simulation of an environment populated by virtual creatures that are either carnivores or herbivores.



®TMark
by: ®TMark Collective

®TMark is a brokerage that benefits from "limited liability" just like any other corporation; using this principle, ®TMark supports the sabotage (informative alteration) of corporate products, from dolls and children's learning tools to electronic action games, by channelling funds from investors to workers for specific projects grouped into "mutual funds."



LIFE SPACIES II
by: CHRISTA SOMMERER & LAURENT MIGNONNEAU

Life Spacies II is an interactive artificial life environment where users can create artificial creatures by typing text messages.



SUMMONS TO SURRENDER
by: EDDO STERN

Summons to Surrender consists of:
Live 24 hour video surveillance of Ultima Online, EverQuest and Asherons Call...



ULTIMA ONLINE
by: ORIGIN

Ultima Online is a multiplayer online role-playing game that takes place in the mystical, medieval world of Britannia.



SiSSYFiGHT 2000
by: WORD.COM & ERIC ZIMMERMAN

SiSSYFiGHT 2000 is, like, an intense war between a bunch of girls who are all out to ruin each other's popularity and self-esteem.