TERMINALS: IDENTITIES OF DEATH/TECHNOLOGY
Terminal: the final, the last, the closing.
Terminal: the killing malady.
Terminal: the office of the future.
Terminal: either end of an electric circuit, transportation line, station or city.
Terminal: the last and most complete value or form given to an expression.
Terminal: from Latin, terminus, a boundary.
Terminal: the certainty of death.
Terminal: a remote device, a station, an interface, a node, a machine of thought; a prosthetic territory into which the cogito of transnational capital escapes.
Terminal: the site haunted by the vehicle/host from which it came.
Ecology: technology as a source of death. Death as the moment by which the social body becomes most completely technologized -- made into an inert assemblage of organs.
SPEED is currently preparing a special issue "Terminals: Identities of Death/Technology" and NO LONGER SEEKS SUBMISSIONS (the DEADline of August 1st has sadly passed) of currently completed or near completed works that address this subject. SPEED is a multimedia and mulitingual forum for the development of electronic theory, art and politics. Works of all technical genre and form were welcome.
This issue of SPEED is being developed in coordination with a special limited release Artists' Book/CD-ROM (2000 copies, shipped to libraries worldwide, published through UC Inter Campus Arts).
WORK: INFORMATION LABOR
The transformation to a global information economy has changed the conditions of human labor. Information becomes work, and work becomes information; this much is clear, but little else. For some post-industrial workers, the worlds of work and leisure merge into a privileged life of expression and reflection. For others life is a never-ending search for itinerant incarceration. There can be no unified approach to the issue. While issues of power and domination do not disappear in a utopic Third Wave of computerization, but nor are they necessarily created by one either. If our Northern Hemisphere cities, homes, and suburbs have become where we think about what to do with all the data/capital we produce manually in the cities, homes and rural areas of our Southern Hemisphere, what does "local politics" mean? In the integration of our globalized social networks, in the power relations of global technology, all labor, however symbolic or manual, is interdependent -- and therefore "accountable." The "Californian Ideology" -- the new cyber-libertarianism -- is a high-tech cop-out, perfect for the age of the blind-invested mutual fund. The hard issues remain ... well, hard. In our integrated networks, in the power relations of global technology, all labor, however symbolic or manual, becomes interdependent. The globalization of culture moves cultural work of all sorts closer to the social structures of wealth production and distribution. In a postmodern economy, the sometimes deadly power of the semiotic commodity is never superstructural. Perhaps this is a wholly new condition; or perhaps it is a recognition that expressive, symbolic exchange is still at the center of social formation, however "advanced." It is not to say that economics is secondary, but rather that it operates upon principles other than its own. Where then is the real vanguard of information politics?
This issue of SPEED will provide a forum for multidisciplinary and multilingual projects that investigate the peculiarity of work in a information society. Projects that demonstrate, as well as analyze, that peculiarity are especially encouraged. There is much to be learned about the role technology plays in how we connect and disconnect from each other, and about what it conceals from us and reveals to us. One casting of that role is through our economies of labor. WE ARE CURRENTLY ACCEPTING PROPOSALS for projects relating to (but not exclusive to) global studies, philosophy of technology, sociology of development and occupation, the phenomenology of the image, alternative and independent media, cybereconomics, white-collar sweat shops, neo-organizational heresies, electronic privacy, workplace sabotage, artists in a market economy, graffiti-as-television, information socialism, and other explorations that shed light on the work we need to do.
PLAY: TECHNOLOGY AND SEXUALITY
What, after all, is not a fetish? Technology is a question that asks how humans relate objects in the world to each other, and how humans integrate themselves into the industry of nature. Sexuality is a question that asks how human relate themselves to each other, and how the exchange cycles of production are brought outward from within. There is clearly a strong relationship between the questions, and perhaps an even stronger relationship between their corresponding answers. Psychoanalysis has long understood how technology is sexualized, and sexuality technologized. Many other approaches have explored or ignored these commingling in their own ways. Now, as more things have come to be defined as "technological," so too have more things come to be defined "sexual"; these are growth discourses that depend on each other's successes. We may not desire their interrelations, but their interrelations feed our desires.
This issue of SPEED will provide a forum for multidisciplinary and multilingual projects that reconsider technosexuality/sexual technics. What is now needed, besides a cyborg theory of fucking, is an open reconsideration of how we differentiate instrumental and expressive action. For example, if the omnipresent power of our global social economy is to some extent dependent upon a reflexive ignorance on our part concerning the eroticization of the inorganic and the mechanization of the fleshy, a more direct and inlcusive exchange would help produce a new politics of the global body (and perhaps body-in-the-global?). WE ARE CURRENTLY ACCEPTING PROPOSALS for projects relating but not exclusive to, philosophy of technology, psychoanalysis, transfeminism, S&M Studies, Future Sex, product design, new XXX media, sexual politics of war, consumer society and the erotic economy, the sexual history of science, and other as yet unnamed points of convergence and difference.
SPECIAL GUEST EDITED ISSUES: MULTI-USER ENVIRONMENTS, NEW JAPANESE MEDIA THEORY, A NIGHT IN THE LIFE OF AMERICAN TELEVISION
These three special issues will redefine the future of the web, and perhaps the future of humankind itself. By integrating state-of-the-art pyramid marketing flim-flam with retro-futurist neo.logisms, SPEED will solve the problems of society by virtualizing them.
HOW TO CONTACT _SPEED_
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